Primary store revenue
Let players resell and trade in game items
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THE GAME ECONOMY ENGINE
Set your economy rules and add a studio-run player marketplace in an evening, on any game engine.
Reach players across the Solana ecosystem.
Let players resell and trade in game items
Earn a share every time an item is resold
Connect your item market to more buyers and liquidity
Connect your game to Aether's infrastructure
A NEW MODEL FOR GAME REVENUE
In closed game economies, 95% of players never buy: $30 spent on a skin or sword stays locked in their account.
Players are 2–5× more likely to buy, including $50 item sets. They can resell items and recover value when they change builds.
Weapons wear out in combat. Crafting one legendary sword for a new season consumes five older swords bought on the market, creating demand for new releases.
Fixed-edition drops—say, 500 swords per server—can sell out in minutes. Hunting rare loot gives players a reason to keep returning for years.
1,000 swords · worked example
One cycle = 1,000 trades at $25 each.
1,000 swords × $10
Players cannot recover their spending
1,000 swords × $25
Primary sales + resale royalties
swords consumed in crafting
After all resales: 400 old swords → 80 legendary swords. Circulating supply falls from 1,000 to 680 items. Crafting adds no revenue to this calculation.KEEP ITEM TRADING INSIDE YOUR GAME
Bring off-platform trades from Discord, Telegram and gray markets into your game. Avoid stolen-card chargebacks and closed-platform fees.
| What matters | Aether | Gray markets (FunPay / Discord) | Steam marketplace (30%) |
|---|---|---|---|
| Resale royalties | Up to 20% on every resale, paid in USDC/USDT | 0% (resellers keep 100% of the profit) | Proceeds stay in Steam Wallet |
| Fees and chargebacks | 0.5–5% fees · 0% chargebacks (final settlement) | $15 per chargeback + risk of suspension by Stripe/Xsolla | 30% platform fee on each transaction |
| Player experience | Native in-game UI · no crypto setup for players | Chat scams, stolen accounts and support tickets | 7–15-day trade holds and Steam Guard |
| Item duplication protection | 100% rule-based verification (item passport) | None (duplicated items can be sold immediately for cash) | Manual database rollbacks and reactive ban waves |
INTEGRATE IN AN EVENING • NO RUST REQUIRED
Track A · Indie / Mid-core / AA
Track B · Cursor / Claude Code / Windsurf
// .cursor/mcp.json -> connect https://mcp.aether-games.xyz/sse
> Prompt: "Use Aether MCP to create the Ashbringer sword (edition of 500, boss drop chance 0.4%, durability loss 2 per battle), craftable from 3 shards. Enable a P2P market with a 12% studio royalty."
Example response—not a live deployment
Aether MCP: Drop, durability, crafting and marketplace modules deployed to the project (14 sec).
// The sidecar batches and signs events asynchronously, off the game tick
await AetherSidecar.RecordCombatDropAsync(new DropEvent {
MatchId = "raid_88412", PlayerId = "steam_765611980", ItemTemplate = "ashbringer_01"
});
THE REVENUE UPSIDE FOR YOUR GAME
Step: 1,000 MAU
Your current store revenue. The Aether scenario assumes 2× sales.
25,000 × $50 × 10% ≈ $125,000
Enterprise · estimated starting price; custom terms apply
Primary sales ×2 + resale royalties − subscription.
Illustrative estimate, not a binding offer.
STRAIGHTFORWARD PRICING. NO HIDDEN FEES.
Every plugin, SDK and MCP integration is available from day one. No setup fees or credit card required.
For indie studios, AI-assisted developers and first launches
Up to 2,000 monthly active players (MAU) and up to 1,000,000 verified actions per month — free, with no time limit. Includes every plugin (UE5, Unity, Godot), Docker Sidecar, Aether MCP and a player resale marketplace. No credit card required.
For solo developers and early prototypes
Full stack + access to Solana markets (USDC/USDT)
Annual payment: $2,388
For games with up to 8,000 MAU
+ LiveOps economy analytics and item duplication monitoring
Annual payment: $5,988
For multiplayer games at scale
+ Priority access and 24/7 engineering support
Annual payment: $11,988
For major publishers and titles with millions of players
Dedicated cluster + 99.99% SLA
Annual payment: from $48,000
20,001–79,999 MAU: custom terms. The calculator uses the Enterprise starting price as an estimate.
One action is a verified combat or economy event: a boss hit, item drop, durability change, craft or trade. Starter's 36 million actions ($199) comfortably cover 3,000 players spending 2–3 hours in combat each day.
Sandbox access, demo booking and documentation are in progress. The Sandbox and demo buttons let you send an enquiry to the Aether team; access and meeting times are confirmed separately.